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Kinsei

445 Art Reviews

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Roll With It.

It seems that you really have grasped the cartoon style.
I'm liking it. But as I have said before get a little more in depth with the highlights, especially on black.
The characters will keep from looking so flat.
Since this is a still picture and not an animation piece, you can add a little more detail that would otherwise be daunting during an animation.

Steve....

You are indeed much better with a cartoon style than you are with more realistic style.
Be cautious with the uneven eyes, they are bothersome.

Did you notice that the nose is darker than the rest of the face? If anything the nose is one of the shiniest parts of the face and should hold some serious highlights.
You did well on coloring the heir with highlights and shadows, now do the rest of the body that way.

Ahh...

Here is where some of your major weaknesses are showing through.
I can tell you need a lot of practice in anatomy
Even for a manga/anime styled piece. The eyes are very large, and misshapen. They are also two different sizes. But it is the eye on the left side that should be smaller.
The chin seems to be sinking in to the neck as if he has his head tilted down and has pulled his head back as far as his body will let it go. From there you move to a poor connection of the neck to the torso. It should flow in to the clavicle. Also don't forget there are muscles leading from the shoulders to the neck and then in to the back of the neck. And lets not forget your shoulders. They should be wider. At the moment you have this disproportionate head setting on this scrawny body.

Now on to the costume. When working with blacks and dark colors you need to make good use of highlights and some color theory. using dark blues and purples enhancement the over all appeal of the black coat is not uncommon and will add some serious appeal to the costume.

Not Bad...

I actually came to your art expecting it to be rather crappy. This one has some promise, so already I have had my preconceived notions some what shattered.

I think you have done well so far with the texture of the metal, but a few of the other areas could use some work as well. It would have been nice to get some stronger highlighting and shadows over all. At the moment it seems like you tried to get some lighting in there, but didn't push it hard enough. So as a start it is good, now you need to push it over the edge.

As for the design. I think it is alright. The robot is simple but I think that with the color scheme, textures and poses, simple was the best way to go. Making this overly complicated would have made it seem like you were grasping at straws just trying to make it better

The background is a little odd and distracting. Perhaps a smaller pattern or a blurred one would have been the better choice as well.

Another One, Eh?

I mentioned this before on another user's version of the same meme. I honestly have no issue with people drawing memes. Just add some personal style man. You can only see this so many times before it begins to get old man. This is nothing personal. Just change it up.
Over all it seems that you started to, but then quit half way.
I think this would also have better appeal if id didn't have the background and was transparent. For some reason a piece like this seems to break with a solid background. It would have also been nice to see a couple more levels to the lazer, and to have it give off some lighting to some of the features.
Ah well. Better luck next time.

Great Touch Up!

Very Nice.
This should be a pretty easy review.

One thing though. I liked the older wave. it seemed a litle more wild, WILD I tell you!

The added detail is really good. You have really pushed it to the top and then boiled it over a little.

The extended lead room is good for the composition and the extra splatter is nice. It reminds me of Street Fighter IV.

You thickened up meat boy a little too. He really pops out now. Comparing the two I like this meat boy a lot more than the other puny one

Nice retake.

Daverom responds:

Looking quickly between the 2 it's like action movie meatboy!
and saturday morning kids show meatboy.

What? Why?!

I mean really Do you just need a even 40 reviews or something? I mean you got a front page, what could you possibly want from my input? Oh yeah... One liners... Never mind then. Ahh well.... continuing on...

Lets start with what is catching my eye first, the Fire leaking out from the edges of the armor.
I think you were trying to keep this at a minimal, or you were scared at how it would have come out in the end. I think you should have gone a little more wild with this. Make this a guy a Hell Knight with fire blazing out from everywhere. But personal taste aside. Looking at the small cinders a little I realize that, although they seem to glow themselves, they are are not casting any glow on anything else. I think you could have gotten some interesting lighting with having that bounce ff that lavender armor.
(Yeah I'm going to stretch out my vocabulary a tad :P)

Speaking of lighting I Do like what you have done so far. But I think on a couple of areas you should push them to be a bit stronger like on the gauntlet and blade. Go ahead and get them close to white so it has a real feel of shining.

I think you missed a part on the hilt of the blade by the way... .wait.... I'm an idiot.... *Face palm* I just noticed that what I was assuming to be your light source, the moon in the background, isn't your light source. FOR SHAME FIFTY!!!!!! This means I have to call in your entire lighting! >:(
Although if you go ahead and do some epic back lighting with this thing, damn that could come out really cool. It would also give this thing the a real evil look as well. So I say go for it.
So yeah fix that lighting..... also your moon isn't round. it starts to flatten out on the left side as it starts to go off the composition. And since I'm still sort of on the lighting kick, get that edge of the moon to be really strong white. Give it the sense of being the powerful light source that it is.

A couple of other things, The neck of the breastplate is curved when it shouldn't be sense the armor is rigid and usually doesn't twist like that. You should also emphasis the size of his mount. Make it bigger! it seems that as it is, the knight would crush the poor thing.

anyway.... Nice, I do like it. :D

Fifty-50 responds:

Finally! A review that makes sense! Lol, I was covering up all the mistakes. I was hoping for someone to notice but the last 39 reviews didn't. Tahnk you!

Solid

One of the major points of this is definitely the background. To be honest I like the background more than I like the person. You added in lots of detail that I really think puts this over the top, and other than the lighting it really doesn't distract from the character.

The lighting I'm ok with in some areas, but in others I'm not so much. The character seems to blend in with the shadow on the wall a little too much. I think if you added a couple extra highlights to him on a couple of areas you could really make him pop out to the viewer. The lighting is fine, you just need to use it to aid your composition.

The character is simple, and I'm OK with that, not everything calls for these over the top flashy characters. This piece clearly calls for a simple, straightforward character. The character has a couple of flaws I would like to address though. His neck leading in to his head is a bit off, unless the characters has literally no chin. His torso seems a little small compared to the rest of him as well. Its just a little on the short side. Looking at his arm it seems his hand would be well past his knees if he was to stand with his hands at his sides.
I would have liked a little more detail on the characters hands. There are areas that need some wrinkles in the fingers. This could have also been solved with some more cast shadows. Areas where the fingers are bending and are facing away from the light source.

I think you have done a nice job with setting a feeling with the pose and colors. the desaturated colors put up a somber mood. Its like the guy has been knocked down and then kicked a little, and all he could even hope to care about is the cup of coffee. The mood is reinforced by the look n his face as well as the rain drops on the window. The setting seems to be a cafe or perhaps a truck stop somewhere on the highway, like he chose this place cause it looked as lonely and beat up as he feels. And the warmth inside is what he truly needed.

I think if you really get that character to pop out a little more i think your piece will easily look a lot better. Still though pretty good piece.

...

I remember seeing this a couple of days ago. I passed on it then, but I have decided to return.
I honestly have no issue with people drawing memes, I even draw them from time to time myself. But I feel they if you are going to show it off you should try and put a little bit of a personal twist on them. That way people know who to look at when they are seen.

So try to put a little feeling in the the next one, alright?

PinkRose11 responds:

Sounds like a great idea. Thanks for reviewing!

Interesting

the first thing that really catches my eye is that thick outline. It reminds me of a sticker. No really I could easily see this plastered on someone's notebook.

Too bad it is such a small size I would like to have seen this at least wallpaper size.

the simplicity of the character is nice. I don't feel overwhelmed looking at it. That also helps the sticker appeal.
I wish there was some more insetting in to they eyes so they felt more realistic and I think you could have pushed a skin texture out a little more.

Over all this isn't too bad. Glad to see it, just get a bigger one up soon.

Decky responds:

Yeah, A few people say that a few of my pieces are abit small and I agree about the eye. It could have done with just a little more detail I think.

If you think you have what it takes, then come at me. I'll enjoy this.

Age 36, Male

Graphic Artist

Art Institite of Phoenix

home....

Joined on 9/9/06

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