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Kinsei

445 Art Reviews

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Good Job

Well, you have come quite a way since you came here. I hope this New thread has less annoyances than your last.
>.>.... should have probably done a more epic background though.....
and a spinny head...
Trololololol-lololol-trololololahah-AHAHA-AHAH!!!!!!!

Kashi responds:

Trololololol-lololol-trolololololahah-AHAHAHAHAHAHAH!!!!!!!

Pretty Good

Well it looks like you have been practicing since we last saw you. And Practice is probably better than anything we can tell you.
<a href="http://www.newgrounds.com/art/view/great-rambo/girl-in-the-moonlight">You should have given us a link to t5he high resoulution, this shrunk version is nothing compared to the high resolution </a>

Looking at the thing (pot?) she is setting on, I really think you have a great start on a metal texture going. I think if you take a couple areas and really push the contrast of lights and darks you could really sell this as a shiny reflective surface. Another small issue is I think you could blend the strokes of the pot a little better. make it seem like a more smooth surface.

On to the girl, She looks good, I like her. She isn't very stylized, but I think that simplicity does her well. Although I think perhaps a little more definition in her torso would help sell this. The face has some serious style placed on it with the bigger eyes. and I think the face could stand a little more shadow.

The wrinkles on the skirt and top are OK, but you need to look in to some reference to get the folds a little better on your next piece. What you have a t the moment just seems a little dull since they all tend to fall the same direction and have very little difference from one another.

The last real thing that really stands out is the hand, the hand needs to be stretched out more to look like it bearing weight as the pose suggest. At the moment it seems limp and hovering, mot in contact with that surface at all.

Well Over all, nice job. a few tweaks here and their and you got it.

8/10

"Everything is Shiny Captain"

Oi!
Very nice, It did come out well, and of course being a robot and a gundam, it got a fave. we all have our weaknesses, right?
The close up in the back really does this thing too. I mean a lot of artist have been using close ups as a background over the past year or so, but it's always just a close up of the same image, but you did a completely different one and I feel this sets it apart from some of those others.
Congrats
5/5
10/10

Fifty-50 responds:

Thanks, this means a lot coming from you.

Better Shadows This Time

Well it has a feel like summer. sand... sun.... kind of a lack of surf... but we can get over that.
Add a couple things that make this more "Summer" add a radio... and Ice chest,
Ice Cream, a couple bottles of Coke-a-Cola. You know, Summer Beach Party stuff.

Looks like you did a much better job this time, But there are still some flaws
Most of them are in the perspective this time.
Looking at the sandcastle verses the sand bucket mold and blanket, you can tell things are a little off. Some times its just those tiny details that hurt a piece.

The second biggest thing seems to be that the composition is bland. In your spring piece you have the foreground, the middle ground and the background. It's all interesting, all fun, had a good solid feel. Now I admit that on a beach that is a bit harder to do, I mean usually not alot to work with.
Perhaps placing some flying pokemon in the air in the distance, playing with the clouds a bit more stuff like that.
Also try and go for a really wide format to give more space to add things. Perhaps instead of a all out beach leading in to the ocean, how about a bay or a cove so you can add some rock formations off to the side.

This piece is alright, but the Spring one was a bit better
4/5
7/10

It's pretty decent... with one big flaw

Over all I think you have achieved the feel of spring. This has a good solid feel that makes you think about going up on the hill, throwing down a blanket and watching fluffy clouds roll by.

But there is a problem with this. one that truly bashed the illusion, and threatens the picture. The Shadows!
For a few of them here and their, the shadows are ok but like for the Butterfree, probably the biggest offender, should not be casting a shadow that far away. If the shadow was to fall on the ground it would be much closer to them on the ground.
The male Nidoran is the second problem. compared to his partner, his shadow is nearly twice his size.
Also blurring the shadows as they get farther from their source would be a good idea as well.
Many of the pokemon need shadows on them selves to be a little darker as well.

4/5
7/10

alfa995 responds:

I had a little trouble with the shadows because of the sun´s position (it´s morning in the drawing). I didn´t knew how long or blurry they were supposed to be.
Thank you for the review, it´s really helpful. I´ll practice more to make Autumn and Winter much better than the first two.
(Are there any other things I could change to improve it, or future drawings? PM me if you have time, thanks)

Max and Mudbox...

Probably one of the best combinations of 3d Programs out there. I'd really say the only real rival is a Maya and Zbrush combo.
Got a good start here, and I'm liking the simplistic design.
I would really like to see a more detailed map to it though. Perhaps a little more color and a bit more tad of a slimy feel.
Keep it up

down loaded brushes.... meh,,,

Really shouldn't have used the brush presets. their kind of obvious.
you should have studied a graffiti style more.
This really doesn't fit together at all. Everything is kind of a different style, which is a major downside to using down loaded brushes.
I guess the texture on the lettering is alright though
0/5
3/10

darkenedlover666 responds:

Have you any idea how vast the graffiti style is? It took me 3 hours just to learn the text... And I wasn't sure what to do for the background... I'll try to do better next time.

I think it works.

I don't think it is too dark for the web, but maybe for print. if you are going to make mass printings of this for some reason I think it would be best to consult the print shop you are going to use.
over all I think it is a win. This has strong line art, good colors, good layout, spacing, the how deal.
5/5
10/10

Lintire responds:

To be honest, I just printed it out to paste on my wall along with the other concepts - it's a great compliment to be considered somewhat professional (mass printings and consultations are somewhat professional, aren't they?) - seriously, I'm flattered =D

Glad you like it, and nice to know that researching art pays off.

What is right, What Happened?!

I understand just having a little modeling session to take your mind off things and just goof around for a day or two. But this is so much lower than your other work.
I just feel disappointed that you put this along side your other great work.

I can see some places where your skill shines through like around the top of the coat, the mouth.
Perhaps if you did some fill maps, rigged it and done some funny poses with it, this could be a good solid funny piece, but as it is right now, I just give it a slight "huh...." and go on...

I hope you get some better work up soon
1/5
4/10

DeadExile responds:

I appreciate the review Kinsei, since starting uni i haven't had much time to dedicate to a large scale piece of work. But i guarantee that bigger and better things are on their way soon!
Cheers!

It's me again Margret

Here I am to review another piece of 3D by you again.

I'm going to start off with the bad of the bad this time.
I don't like this work. You have done much, much better than this. The robot day entries you did are an example to this testament.

The model is blocky, awkward just lacks a sense of style. I do take in account that this is a fan art piece, and not an completely original design, but I feel you could have added a sense of flavor this lacks. I know you have the skill in 3D to do it too.

Many of the parts, like the fingers and the medical cross on the chest don't feel like they are part of the robot and feel like they are just simply stuck on there.
A similar issue with the torso and how the leg simply runs in to it. Again, it feels as if it was just stabbed in there.
On the other hand, the arms have a connection to the body and don't feel like they are just shoved in to the model. Which is good.
Back to the torso, I feel that the over all shape is kind of a problem. The flat chest and the point at the bottom just doesn't cut it. you should have popped out the chest a tad and gotten a connector on the bottom point like on the shoulder to connect the leg.

The wheel on the bottom is a another issue. I feel like the hoses you have on the wheel is not enough to support the bot. you should have made some sort of bracket and attached it. Other than the attaching issues I find the wheel quite pleasing
Other things I find good with this is the head design. I think its simplicity is very effective and well done. I do admit that I would have like to have seen a little more advanced modeling from you with perhaps some fabrication seam lines and such, but I think it is alright.
The bend in the leg was a good touch. Many would have left it straight and that would not have worked at all. It would have completely ruined the sense of weight of the robot.

I know what you said about the background, so I'm not going to ride it too hard. I think what you have going on here is working. This is an over all simplistic design and too complicated of a background would have cluttered and destroyed the piece. I do think that maybe you could have placed a thing or two to give it more of a doctors office/medical lab feel but what you got works.

I'm sorry but even with quite a few good things, I know you can do much better than this. so I have no choice but to give low scores this round.
Next time you have a piece like this, spice it up, and add a little flare to the original design.
2/5
5/10

VidGameDude responds:

Fair enough...

i just dont want to always make such detailed work...
it kills me soo much.

that angel thing took me about 5 days to come up with a design, 2 weeks to actually build the damn thing, and then 3 days to come up with its textured state.

3D is not the same as regular drawing AT ALL....
it takes a major toll on me to make such fine pristine work and i wanted this to be quick and painless...

=_= i feel sick just thinking about making something like that again

If you think you have what it takes, then come at me. I'll enjoy this.

Age 36, Male

Graphic Artist

Art Institite of Phoenix

home....

Joined on 9/9/06

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