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Kinsei

444 Art Reviews

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Glub-Glub

This one I am liking.

Although Gradients usually foul up a picture, it this one they work.

I would have liked to see some more shading done on Scuba-Steve himself. And perhaps a little more detail here and their on him. Also some detail to some of the suckers on the tentacles and perhaps some good strong and solid highlights on the tentacles as well.

This has got to be one of your stronger pieces. would call this one scout worthy.
7/10

MajesticBob responds:

I love that out of all the ones you reviewed, the "just for fun" pic is the one you like best. It does have a strange simplicity to it. When I'm not ass- lazy I'll go through and edit these pics. Make 'em better than they are now.

Ahh Robot Day...

That was a grand day was it not?
Don't feel too bad, I botched my entry as well. In the overview of this the biggest thing that comes to mind is the Gradients. So..... Many.....Gradients..... Some of them look like you went in by hand and tried to touch them up, but others don't.
One of the biggest flaws with the gradients with this is the conflicting light sources. That alone disrupts the illusion.
It's much better to place a light source and add all reflective material yourself. Although that is very, very time consuming, it's the best bet to have it look good. You should go back and strip out the gradients and just place in reflections in by hand.

Speaking of corrections needed, although at the low resolution it cannot be noticed, but at full size, its painfully obvious. Unclean Line ART!!! Around your lines you can notice thin white lines and halos, that is the result of not making sure that the line art wasn't prepped fully.

Although this is not a full proof route, but usually you can change your line art layer to Multiply settings and just paint under it. Like I said, it works most of the time, but not all the time.

Again in this one you have it running off the page. This isn't working with this piece either. Perhaps with a better background you can really get the feeling of the bot interacting with it's surroundings if he is not running off the canvas.

I think with stepping back and getting some of these minor corrections out of the way could make this a scoutable piece

Better Than your First Submission.

Looking at this, I already know the differences.

Mostly what you need at this point is practice. Some anatomy sketches would be a big help. I would really like to see some life drawing and studies posted up.

As for some of the bigger flaws with this is the arms/shoulders and that Axe. The shoulders need to be closer in similarity when it comes to muscle mass. Also the arms are two different thicknesses. The characters left arm seems puny, complete with a small hand as well. Then the right looks like it has some power packing behind it. Although that could come from that Huge Axe.
I'm all for the fun giant weapons, but this at least needs a practical hand size grip. Lets also get this entire thing on screen, widen the canvas some more and get the axe more over the head. Have it really show off the power of the character.

The background is a little bland and could use a little more character placement. You should get the entire character on the canvas rather than having part of him running off the edge. Also having that full body on their gives you a chance to play with the characters surroundings more. Have some magic flowing, tearing at the ground, and lighting his surroundings.

The Characters face needs some tweaking and I think you could have more folds on those baggy cloths. You could also get much stronger shadows to really add some depth to the picture.

This definitely shows some progress.,
6/10

MajesticBob responds:

I agree. Though That is how the weapon looks and is in Real life! Lol! It's a damn train wreck of a weapon.

Holy Fuck!!!!!!

Well.... their goes my "Harsh Critique Streak"..... I'll have to start over now, but its completely worth it.

I remember seeing you work on this, but damn, this came our much better than I thought it would.
Wonderful use of light and shadow. The texture is amazing. Even the simple but exquisite background is just down right Epic!

Great job
5/5
10/10

Well Done...

This was as solid concept that came off well. A great clock day submission.
Could use a little more definition around some of the body parts, but other than that, great

5/5
10/10

Solid as Usual

Although I doubt that there are many stock photos of people falling from the sky.
Over all this is a solid design, and I like it.
The only two problems I have is that the skirt at the top makes her hips look bigger than they are, I think you could do some more flutter with it to define it more.
And The calf when it comes to the ankles make them look like cankles. If you could thin them out a little sooner, I think it would look much better.

5/5
9/10

PixelCake responds:

Well I drew her chubbier than I usually draw my ladies so the wider hips is normal and so are the thicker thighs, I tried to shrink the ankles and it looked like they were going to snap her feet off
eventually I'll get it right XD thank you

I'd Boost Her Peach

This is a great example of a simple but effective design. It has hardly any color, but what it does have simply adds to the entire thing.

The only thing I would add is some simple ground shadows to give the characters a sense of placement.

wesley-johnson responds:

Thanks, man. I appreciate it. Yeah, I'm not a bit digital painter or anything, so I'm starting to try to figure out other way of coloring. More of a design approach I guess. And yes, shadows would make a world of difference. I'll make that happen.

Good Job

Well, you have come quite a way since you came here. I hope this New thread has less annoyances than your last.
>.>.... should have probably done a more epic background though.....
and a spinny head...
Trololololol-lololol-trololololahah-AHAHA-AHAH!!!!!!!

Kashi responds:

Trololololol-lololol-trolololololahah-AHAHAHAHAHAHAH!!!!!!!

If you think you have what it takes, then come at me. I'll enjoy this.

Age 36, Male

Graphic Artist

Art Institite of Phoenix

home....

Joined on 9/9/06

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