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Kinsei

445 Art Reviews

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Combining Two of my Favorites

The old Road Runner and Coyote cartoons were my favorite as a kid. I really wasn't a giant fan of any of the other, but when this came on I was glued to the T.V.
I really think it was the thrill of the chase, the slapstick comedy and the ACME stuff never working quite right.

I am also a big fan of Mega Man. I have played it too since I was a kid with just a simple NES. Megaman 2 and MegamanX2 still remain high on the charts as some of the best games ever created. This brought some good memories back, so thanks.

I never really thought of the two being put together to be honest. And this was just awesome. If at all possible I think you should perhaps make a small series out of this for fun. Turn Megaman in to a mechanical roadrunner and have Dr. Wile E.'s ACME inventions constantly blowing up in his face.
Perhaps even a flash series.

5/5
10/10
Favorited

pretty good

The fact that you drew a KW is worth some kudos.
Not many pay this kind of respect to the big rig.
Good Detail, looks right, nice quality.
Could use that piece off to the right cropped off though.

ElectronicFunk responds:

Heh, Thanks! This is actually a pretty old drawing of mine. I'll be uploading more now that I've been scouted.

I like the feel of this...

This has a relaxed feel that I fine intriguing.
Here we have a swordsman, leaning back and enjoying both the daym the wild life and the field in which he roams.

The coloring and textureing is very nice, I think you have done a superb job on this.

Now for the down sides. The pose is off balance, if he is leaning back like that, then he needs some sort of prop. I admit you tried this with the sword, but that didn't quite follow threw. The sword being vertical doesn't give any support, it would simple fall over with the off balance man. And speaking of the sword, it should be stuck in the ground a little. Right now it is just setting on the ground. With the tip and the weight of not only the blade and the wielder, the blade would dig in to the ground. and since the tip is against the ground, the grass in the foreground should cover a little of the blade.

So Angle the blade to support the guy, get that tip stuck in to the ground, get some grass in toe foreground of the blade, clean up the line art a little more, add some lines where needed (Fingers?) and the picture should come out a lot better.

2/5
5/10

DieterTheuns responds:

Thank you for the review, but honestly, this was only a practice for my (obviously horrid) backgrounds and colouring. I did not have any particular pose in my head so I just went with it. Then I realized he actually needed to support on something... I quickly took a sword of Google, fiddled around with it in PS, and came up with this.

This was also my first drawing using a Wacom tablet.

Nice...

I think this came out very nicely like the last one.

I find the allure of whiskey to be a wonderful mistress, and this does not doubt muddle her image in any way.
The design of the bottle is a simple but effective in saying this is both extravagant to the point that simplicity is all that is needed to show threw the beauty. The simple lines around the neck, the smooth but rippled glass down the side makes this feel like an heirloom that has been passed down again and again.

Sadly I see one problem. On the small version it looks fine, but when you look at the full, there is some sort of grain on the shadow of the shot glasses and in the right edge of the bottle .

I also feel the shot glasses look a little unstable and could be a little wider on the bottom.

4/5
10/10

Suprising

I'm in a reviewing mood at the moment.

At first I feel this is just another Shadow fan art piece, and then after wards it seems to be a bit a step above the average, but with a hint of lack luster.

This is a good rendition of Shadow, I'll give you that much, but the one thing ultimate thing killing this is the lack of a pose and dynamics.
I really don't see Shadow as the kind of character that would stand there. I'm not saying have him strike one of the thousands of already over done Shadow poses, but something new and appealing to the characters personality.

you've done a decent job of highlights and shadow. There is a flaw with conflicting light sources. The light source seems to be coming from the directly over the top of the head in certain places bit to the right in a couple other. It's a minor error that can be easily corrected.

As for programs, I'm surprised at the decent job from Fireworks and Paint.Net. Most who use Paint.net usually treat it like MS paint and do some really bad hack jobs. Also for using the slowly dieing program that is Fireworks, again I commend you. Perhaps you need to upgrade to Photoshop, Illustrator, or Flash and see what your time and patients can accomplish in one of those.

3/5
6/10

SephorixTH responds:

I would like to say you're one of the best review-ists I've ever seen.

And this is my first go in Fireworks, hence the lack of pose as I didn't want to... ah... Confuse myself with a new program, AND working on drawing different poses.

Shading is something that is a bit beyond me at the moment, seeing as my first pictures were in black and white and with no shading.

And I totally agree with you when you say that people treat Paint.NET like MS Paint.

A Series Perhaps?

This Piece really didn't stand out to me or even talk to me until the release of the follow up.
As I said before, you are being very consistent with your detail and style. And again, Very Good Job.

The one thing that kind of stands out of place is the dog. I'm not sure what purpose he serves in this piece. He May hold a later role in this, but at the moment he just doesn't belong. If he was traveling with the alchemist, then shouldn't he be riding beside his owner?

I would like to see more of these picture. Perhaps you can start a series with this character and tell stories of his travels.

3/5
7/10

Very Good Selection.

I'm liking this. it has a very roomy feel to it.

This Is obviously a continuation to your last picture, which is cool that you are expanding on an Idea, but it also kind of leads to a slight problem with the size. As of right not this interior is a bit bigger than the wagon in your last one. This probably doesn't matter, but It's just something to keep in mind.

Your Detail on all the different chemicals is well done, Different colors, labels; although I kind of wish some were big enough to read or have identifying markers (Skull and cross bones for some of the more hazardous stuff?)
The one thing I might have a slight problem with is the glass cabinet. It looks cool, but quite impractical in a moving carriage. Realistically the bottles would move and clank too much and shatter each other and the glass in the door, possibly falling out of the cabinet all together.
But, in a fantasy setting, things like this are pretty much free game, so it's kind of all a moot point, but just another thing to keep in mind.

The detail of the potions seem to carry over in to the rest of this, which is very good. The entire Piece seems to share the same level of detail and stylization, again which is good since you are remaining consistent.

Good job
4/5
9/10

SImple But Good

The style is something I would expect from an "The American Dream" kind of film. Although I also expect cherry pie, a white picket fence, and a Bel-Air setting in the drive. But, I guess a Ford Fairlane for you though, right?

The subtle stylization also seems to work with well with idea of the American dream. The suit and tie kind of make it. Speaking of that tie I think you can curve in that left side a little more, it really doesn't feel like it's snug against the neck.

Well I hope it has it's funny quarks, and is interesting to watch. I'll e expecting up up here after your class

Snowman responds:

Actually, my specific car of choice would be a Galaxie, but yhea

it will be on here after the things done

Not Colored?

To be honest I thought it was suppose to black and white like that.
I think you should leave it, since I cannot see where color would add to this in anyway.

I think the black and white really fits the theme of this picture. Being a necromancer, I think this is well illustrated and executed

5/5
10/10

I'm going to have to be honest...

This is poor.
The only thing that seems rather good about it is the red material, but the rest of it feels like it lacks a shader.
The pokeball it's self is skewed a little so it keeps it from being a sphere, and the band around the ball are suppose to be sunk in not extruded out. And the button on the front look like some stubby cylinders just kind of slapped on to the front.
I guess since this is your first model you have up then it might be alright, but I expect much, much better after this.

One of the biggest down falls of this is lack of environment. The gradient background isn't working. To do this right, you need a ground plane that curves up in the distance.
you also lack a back light and a fill light. these will help the material on the ball really pop out as well give it a more realistic feel.
When you get a ground plane done you got to get some shadows cast.

after doing all that you should render it again and post it up so you can show your improvement.

2/5
5/10

Alec-D responds:

This is my first model yes, thanks for the tips. I basically made it right when i opened it up but i'll put more effort in next time.

Thanks.

If you think you have what it takes, then come at me. I'll enjoy this.

Age 36, Male

Graphic Artist

Art Institite of Phoenix

home....

Joined on 9/9/06

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