pretty good
The fact that you drew a KW is worth some kudos.
Not many pay this kind of respect to the big rig.
Good Detail, looks right, nice quality.
Could use that piece off to the right cropped off though.
pretty good
The fact that you drew a KW is worth some kudos.
Not many pay this kind of respect to the big rig.
Good Detail, looks right, nice quality.
Could use that piece off to the right cropped off though.
Heh, Thanks! This is actually a pretty old drawing of mine. I'll be uploading more now that I've been scouted.
I like the feel of this...
This has a relaxed feel that I fine intriguing.
Here we have a swordsman, leaning back and enjoying both the daym the wild life and the field in which he roams.
The coloring and textureing is very nice, I think you have done a superb job on this.
Now for the down sides. The pose is off balance, if he is leaning back like that, then he needs some sort of prop. I admit you tried this with the sword, but that didn't quite follow threw. The sword being vertical doesn't give any support, it would simple fall over with the off balance man. And speaking of the sword, it should be stuck in the ground a little. Right now it is just setting on the ground. With the tip and the weight of not only the blade and the wielder, the blade would dig in to the ground. and since the tip is against the ground, the grass in the foreground should cover a little of the blade.
So Angle the blade to support the guy, get that tip stuck in to the ground, get some grass in toe foreground of the blade, clean up the line art a little more, add some lines where needed (Fingers?) and the picture should come out a lot better.
2/5
5/10
Thank you for the review, but honestly, this was only a practice for my (obviously horrid) backgrounds and colouring. I did not have any particular pose in my head so I just went with it. Then I realized he actually needed to support on something... I quickly took a sword of Google, fiddled around with it in PS, and came up with this.
This was also my first drawing using a Wacom tablet.
Nice...
I think this came out very nicely like the last one.
I find the allure of whiskey to be a wonderful mistress, and this does not doubt muddle her image in any way.
The design of the bottle is a simple but effective in saying this is both extravagant to the point that simplicity is all that is needed to show threw the beauty. The simple lines around the neck, the smooth but rippled glass down the side makes this feel like an heirloom that has been passed down again and again.
Sadly I see one problem. On the small version it looks fine, but when you look at the full, there is some sort of grain on the shadow of the shot glasses and in the right edge of the bottle .
I also feel the shot glasses look a little unstable and could be a little wider on the bottom.
4/5
10/10
A Series Perhaps?
This Piece really didn't stand out to me or even talk to me until the release of the follow up.
As I said before, you are being very consistent with your detail and style. And again, Very Good Job.
The one thing that kind of stands out of place is the dog. I'm not sure what purpose he serves in this piece. He May hold a later role in this, but at the moment he just doesn't belong. If he was traveling with the alchemist, then shouldn't he be riding beside his owner?
I would like to see more of these picture. Perhaps you can start a series with this character and tell stories of his travels.
3/5
7/10
Very Good Selection.
I'm liking this. it has a very roomy feel to it.
This Is obviously a continuation to your last picture, which is cool that you are expanding on an Idea, but it also kind of leads to a slight problem with the size. As of right not this interior is a bit bigger than the wagon in your last one. This probably doesn't matter, but It's just something to keep in mind.
Your Detail on all the different chemicals is well done, Different colors, labels; although I kind of wish some were big enough to read or have identifying markers (Skull and cross bones for some of the more hazardous stuff?)
The one thing I might have a slight problem with is the glass cabinet. It looks cool, but quite impractical in a moving carriage. Realistically the bottles would move and clank too much and shatter each other and the glass in the door, possibly falling out of the cabinet all together.
But, in a fantasy setting, things like this are pretty much free game, so it's kind of all a moot point, but just another thing to keep in mind.
The detail of the potions seem to carry over in to the rest of this, which is very good. The entire Piece seems to share the same level of detail and stylization, again which is good since you are remaining consistent.
Good job
4/5
9/10
SImple But Good
The style is something I would expect from an "The American Dream" kind of film. Although I also expect cherry pie, a white picket fence, and a Bel-Air setting in the drive. But, I guess a Ford Fairlane for you though, right?
The subtle stylization also seems to work with well with idea of the American dream. The suit and tie kind of make it. Speaking of that tie I think you can curve in that left side a little more, it really doesn't feel like it's snug against the neck.
Well I hope it has it's funny quarks, and is interesting to watch. I'll e expecting up up here after your class
Actually, my specific car of choice would be a Galaxie, but yhea
it will be on here after the things done
Congratulations On The Tribute
It's good to see you honoring your heroes like this and for that I give you big points, but the flaws really put it down.
This is definitely not your best work. I'll be honest right off the bat. You have done better with both materials and modeling.
The Thing could use some, character, more or less. although you have color it all looks like it is made out of a shiney plastic. It could really use some bump mapping.
Second I have to nail you on the stats 26,000 polys on this?! There is no reason this should be 26 k poly. 10,000 should be the top at most for something as simple. I think you should step back and try and reduce the poly count.
Also your work time, 2 weeks. This is pushing it. you should have been able to pull this off in just a couple hours. I understand you have other things going on in your life, we all do, but really you can do better.
I would like to see you retry this.
Try to get it under 10K poly and about the work time of a week.
i completely understand...
yes this took way to long but the thing is those other ones were just tutorials, and plus i cant find any good model making for teen characters even on youtube.
its a pain in the ass.
i...just (sigh) i know the poly count is way above my norm but i'm not good at humans yet. plus i need someones help enveloping characters.
but i appreciate you pointing this out and i always love reviews like this.
thank you for showing me my flaws
l8s
If you think you have what it takes, then come at me. I'll enjoy this.
Age 37, Male
Graphic Artist
Art Institite of Phoenix
home....
Joined on 9/9/06