All 384 Art Reviews

183 w/ Responses


Well. It's something.
One of the first things that pop out to me is the line work. It seems so unenrgetic. You need to work on the line weight and dynamic. It seems like you are using a technical pen. If you are, don't allow yourself to be limited by the tool you are using, make that tool bend to your will and desires.

As for the coloring, it seems you are trying to accomplish a lot. and I can see how that can be confusing in a world where we have all the colors we could ever want. Try limiting your pallet to 3 shades. Your base colors, your shadow colors and your highlights. Work with those and practice some color theory. You'll find yourself with a stronger understanding of how color works.

Work on your form a bit and try to get the feel of a 3D object down a little more. ON your sketch, don't be afraid to draw yourself some guidelines if needed. they can always be worked out for the final project.

As I said it is a start. Work on some sketching exercises and some normal art basics. Keep coming back to the art form and asking questions and I have no doubt you will see some good improvement.
Good luck

renaissancekid responds:

fixed everything mow! :3

Very Nice

OVer all there isn't much I can say for this.
It is really pretty good. The only things I do have to say are pretty small.

The first one is what is up with that black block?!
I mean at the top of the picture you have this block that seems to be 100% black and the rest is like a 90% black. At first I thought it was some sort of gradient, but nope, it just suddenly changes. It's kind of awkward.

I think you could have pushed out some more reflections and hard highlights on the visor and gun. It would have given them a much more shiny feel.
On the subject of strong highlights. In some areas you have the armor roughed up quite a bit. I think you should have added a couple spots in those areas where the paint would have chipped off and you would have the metal shining through. All just to add some more appeal and make the armor look more worn.

Still, very nice piece.

xTY3x responds:

i don't understand that black thing, i don't see it. maybe it's an error of the site, since sometimes images appear to be cut or scattered. anyway thanks for the review, i agree with all you said, but i did this in 2 hours restarting a piece i had already done, so i kinda rushed it.


I'm liking this Bob, and it's a great start.
The biggest problem with this, is the same reason it is hard to critique. That issue is all in the presentation and size of the photo.
You need to take High quality shots of the gun from multiple views, and shop them together. This way we get to see all your hard work in good detail instead of one view.

Moving on. I really think the color scheme is pretty nice. It has the start of a solid steam punk feel to it. I think you should take advantage of this and start adding one some "frills" to give it more appeal and to alter the design from the normal Nerf Maverick. I see you have started to do that, but why not continue down that path, right?
And since you are going to be altering the gun, I think you should improve on the design a little. Perhaps using some PVC piping, you could add an attachment to carry more ammo on the bottom of the barrel.

As I said, it's a excellent start and I would love to get some more views on it. So yeah give us a nice collage of photos so we can really see it.

MajesticBob responds:

I'll keep the multiple photo idea open. The ammo holder idea me and a friend have done before, problem is finding a decent bonding agent. But you gave some valid points. I'll keep that in mind. As I go along, my works are going to become "braver" as I start experimenting more.

Soild Model, But With A Problem...

Since Mr. M1clark mentioned the background, I won't take off for that, but there is something else I wish to address.
In terms of model it looks good. It is a solid piece showing skill in both modeling as well some skill in the textures. SO I Have no beef with those.

My issue is in the render. pert of the render, the lighting, is fine, but the entire thing is fuzzy. It looks like you had a depth of field toggled on the camera, but had the settings off where it started to blur the piece. Since we are dealing with a stationary image here, with no background, the focus should be on the model. And having the fuzzyness takes away from being able to see the detail you have poured in.
So get that render fixed and you'll be good to go.

Dawn-Breaker responds:

Aahh thanks allot! well although I still have some troubles moddeling pieces that have roundings and openings (in this case the entire stock) I'm glad it does show off that I do improve.

As for the texturing. I had it worked out with arch and design texture preset with Mental Ray. a bump bitmap added in from an excisting texture I had and it was good to go on the metal parts :D

Now to the issue at matter.. I was aware of the odd and fuzzy feel of the render but I had no camera active in the file, just the Perspective view. rendered it with HDTV also the reason why the expanded view on the picture is so large.. I'll try and figure out what settings I'll need for a finer render result.

Thanks again for the great feedback!

Getting there

Much better An excellent start.
Now to keep going. I would call this portal worthy.
Although just being an eye, an entire portfolio cannot stand on this alone. Continue to work, practice, study, and produce, and you'll have a pretty good chance of getting scouted.

Narutofan914 responds:

Thank you for supporting and helping me:D

Very Nice

I love what you have done here. Super cool

The pose has good dynamic. The lighting is nice.
Over all, a good redesign and solid piece. Well worth the 5, 10 and fave


I actually laughed at this. Pretty sweet.

Not only is it hilarious in concept, but it is also well done. Nice lighting, Good colors, Simple but effective background. 100% man. Righteousman. Any idea if you are going to do Nene or Darnell? as well?
How much time did you spend on this? cause it think it is a serious contender for Pico Day.

Lazymodecomics responds:

Took me about 4-5 hours. With a lot of breaks to eat popcorn. Thanks for the positive words my friend.



I just noticed how similar your and her style matches. Not in character designs, but in the linear, coloring and such....
..... wait.....
D: Pixel and Joe are the same person!

BizarroJoe responds:

Why it seems that everybody wants to turn me into a woman?!
Anyways, this is the internet... Who can assure I'm not?

It Is Well Painted... But...

Unlike some of your other pieces, this one lacks a sense of movement or stopped time.
I'm not sure why, perhaps the posing, or the the scene itself, but something just seems stopped.
Like the director just stood up and said, "Ok, everyone hold still while we get a progress shot! Very good, now resume."

But other than that lack of action, this piece is well done.

More, Give Me More!

This scene, it feel like it is the first confrontation of these two types of contenders.
Each of them evaluating the advantages and disadvantages. The Golem's raw primal force, or the firepower of the mech.
I would love to see a few follow up shots at the destruction and the raw grueling combat that takes place. The mech fighting to stay out of the grip of the beast, for the pilot knows the moment the golem latches on, it'll be all over. And the Golem, thrashing wildly, lacking the finesse of the pilot. Both of them hoping and praying for the other to slip up just once.

A piece like this needs a conclusion. Even if there were two endings, with each respective side being victorious, but just to see the aftermath would make it all worth while.

Very nice.

If you think you have what it takes, then come at me. I'll enjoy this.

34, Male

Graphic Artist

Art Institite of Phoenix


Joined on 9/9/06

Exp Points:
18,476 / 18,660
Exp Rank:
Vote Power:
8.24 votes
Master Sergeant
Global Rank:
B/P Bonus: