Awesome Job
I bet he's be pretty proud of your tribute
Awesome Job
I bet he's be pretty proud of your tribute
Thank you, that'd be an honor if it were so.
I wanna crack a joke about Dr. Mwho? Or perhaps a Luigi version, but then again I have always been more of a weegee fan anyway.
I already mentioned fading the boo in to the background more. so their is that.
I think you could also benifit from a stronger shadows. by pushing tinbs more in to the dark and having a focused light source you could give off of a more "single light source in a haunted house feel."
I really like the wide eye bit you got going on there with Dr. M I think it is the good start to an expression to go with the don't blink theme.
I like the shadowing you got going on with the mouth of boo. it has alot of the stronger shadows I was mentioning about doing on Dr. M
Over all I think this is a good improvement over past works. Your lines are cleaner and your coloring and shading are smoother.
Congrats man, keep it up
... how much....
No really... how much...
Love and Tolerate you to DEATH!
Fun, yup
Alright i'm not going to rag on anatomy too much, I'm sure you already know you need to work on that. But I do wanna make sure you understand that proportions and keeping your drawing proportional with its self is just as important as anatomy.
With good proportions, the character will still look some what good, even if you fudge the anatomy a little.
look at the shoulders, hands and head, they are all off. one shoulder is smaller than the other, the head is quite large compaired to that shrunken left shoulder and the hands are quite small. Once you settle in to a set of proportions for a character, you'll find that if you follow them, drawing the character will become easier and a bit more natural.
Moving on.
The pose is alright, but could be much better. First off. try to advoid cutting off a character at a major joint.The major joints are the hips, the knees, the elbows, ankles, neck, and wrist. You have Scorpion cut off at the hips and it gives off the impression of him having no lower half. This is mostly about composing the picture. By having a better composition the piece will a little more dynamic and less uncomfortable.
Speaking of poses, a suggestion is to take his right hand and turn it in a little. Show off more than just the back of the hand. Get some of those fingers and a little of the side in there. Again this will be more dynamic and interesting to the viewer. Sure its a hell of a lot harder to draw this hand gesture, but its a hell of a lot more rewarding in the end.
In to the lighting we go. Simply put, you need more. no worries. I intend to be a little more in depth.
At the moment you have some very flat shading. You need to get some highlights in there and a couple more levels of shading about the character. Try and think about the character as a 3 dimensional object and how the light falls on to him. Also try and think of the textures in the picture and how they cast shadows as well.
The skull on his belt could really pop out with some really good highlights and a couple levels of shadows.
Drop a red dot or something in to the composition on a new layer and treat it as your light source. It'll help.
One last technical thing I want to point out is the line weight, or the thickness of the line art.
Much of your line weight all the same. That makes is motionless, stiff and boring.
Use Google image search for "Line Weight" the results do an excellent job of illustrating the entire concept. but one in particular is this little gem.
http://www.tomrichmond.com/blog/wp-content/uploads/2009/12/img358.jpg
its not just using line weight for dynamics and weight, but also to show some lighting. A really excellent example indeed.
Now back on track. Varying your lines can add a lot to a picture. it can really add presentation to a character. . To add weight you.... give me a sec, its been a while since I have had to explain it... It.. just comes so naturally now, er.... Quick to the GOOGLE!
Yeah... the more you learn and more you do, the more natural these things become... which obviously means you forget how you actually did it in the first place... Yep all the illusion of be mysterious being known as Artist...
"Enough Rambling you. Back to explain!"
Ah yeah.. this explains it well enough. its about pen pressure and the motion of your pen/pencil. getting more expressive and heavier lines on strong curves.
http://drawsketch.about.com/od/drawingglossary/g/lineweight.htm
Be sure to study some of those google pics too. they will help you understand a bit better than just a plain block of text.
On a parting note, your Dash is actually drawn better than Scorpion. It has better proportions and everything. Not bad. could use some lighting though... and less creep eyes....
er yeah.
Well Bro-hoof-out everypony!
~Kinsei
Hoo boy, I certainly asked for it! Every single thing you pointed out is absolutely true, I really do need to study up some on not just anatomy but also of proportions. I never actually considered line weight, but from your explanation, I think it might just add some of that extra kick into the end result to just make it POP! I agree that shading can really bring out a picture, and I was really uncertain with this one. I've yet to get a full grasp on the thing, and I was nervous to add too much or even any at all, lest it look bad, but I've got to get practice in somehow, right?
I honestly just started off drawing as just a small hobby, but over the past few months, it's really grown on me, and I shall indeed strive to better familiar myself with various techniques. And yes, I will work on Dashie's eyes... staring into my soul 0_0
Thanks for the review Kinsei, it is really helpful! And a brohoof to you as well!
Very touching. And excellent work to boot.
I wonder if my cat ever misses the kittens of her's I gave away. Man I hope they are all doing ok.
damn now I feel like scum. I'm going to go pet my cat and her two remaining kittens now...
Aw Kinsei.. Having animals as pets is sometimes a painful responsibility, but if you give them many pettings I'm sure they'll be okay.
even though you posted it in Maemaemae's thread, but I'd like to drop a couple things for it anyway.
To start, this has a good feel, and its going in the right direction, you just need to go a bit farther with it.
One of the first noticeable things is the bigger figure, it seems to have less effort put in to it than the smaller piece. I get this feeling mostly from the spacing of the pieces, the pose of the manikin and the balance of the pose used.
Yeah the balance of the large manikin is really off.
I think you should have had the larger manikin leaning more over the smaller manikin. All to just show his own curiosity of the smaller one's actions.
You should do some posing exercises where you draw poses to try to convey emotions and such with out drawing a face and such.
Another thing that doesn't translate well with both characters is the legs. It looks like there is just one leg. Now, I'm not sure if they are just suppose to have just one leg, or if the appearance of just one leg is intentional, or what is going on.
I think you could benefit from practicing with two legs showing rather than one. it could give your poses a bit more dynamic to play with.
Your lighting on the cylinders is pretty much ok, but it needs some aid else where. Your box off to the left has hardly any shading to it at all. What shading it has says that the light is above it rather than to the left like shown on your figures. Also your ground shadow cast by the box and the larger figure doesn't match the smaller figure which has a much, much longer ground shadow. So you might want to correct that.
So I like the blue, and you got a start, just need a couple tweaks. Good luck
Now there is a game I would play.
Awesome Job too. I really like the line work and color. The poses are pretty solid and dynamic over all. Faved
This reminds me why I like the rain.
If you think you have what it takes, then come at me. I'll enjoy this.
Age 36, Male
Graphic Artist
Art Institite of Phoenix
home....
Joined on 9/9/06